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Wolfenstein enemy territory scripts
Wolfenstein enemy territory scripts






wolfenstein enemy territory scripts
  1. #WOLFENSTEIN ENEMY TERRITORY SCRIPTS INSTALL#
  2. #WOLFENSTEIN ENEMY TERRITORY SCRIPTS MOD#
  3. #WOLFENSTEIN ENEMY TERRITORY SCRIPTS UPGRADE#

The watchdog command com_watchdog_cmd will have to be adjusted as well can you do it? 🙂 The line exec legacy.cfg will be changed to exec cfg/legacy.cfg and the line exec mapvotecycle.cfg will be changed to exec cfg/cycle/mapvotecycle.cfg (where we now copy this file into from the etbin folder as well). In the etl_server.cfg you will probably want to adjust the server name in sv_hostname for example.īecause we have all our configuration in etmain/cfg, we will also have to adjust config paths in etl_server.cfg.

wolfenstein enemy territory scripts

#WOLFENSTEIN ENEMY TERRITORY SCRIPTS MOD#

The etl_server.cfg will be used as the main server config, and legacy.cfg for more game specific settings and the mod specific settings. This way, we can adjust our configuration without influencing other server instances – we want to configure etpub2 specifically. I set up a Github Git repository for you to explore the folder structure in.Īs we set up a legacy mod server, we copy the etl_server.cfg and legacy.cfg from etbin/etmain to etpub2/etmain. Within this configuration folder, we create an etmain folder, with further subfolders for further configuration: For this, if we placed the binaries in /srv/et/etbin, we will now create /srv/et/etpub2 we create a folder right next to the etbin folder.Įtmain configuration folder with subfolders. We create a new public server, which we name etpub2 (in my case, it is the second one, hence the name).

#WOLFENSTEIN ENEMY TERRITORY SCRIPTS UPGRADE#

Because we separate the server binaries from server instance configurations in order to upgrade all the servers, we just have to upgrade that single binary folder (or use a separate, upgraded one). Now that we have the binaries ready, we can start configuring and preparing our server instance. If GeoIP is desired (server announces which country players are from), a GeoIP.dat will also have to be placed in etmain. For ET:L, this means downloading the binaries and extracting them, and then copying the etmain/*.pk3 files from a W:ET distribution (4 files) into the etl etmain folder.

#WOLFENSTEIN ENEMY TERRITORY SCRIPTS INSTALL#

pk3 files are required.įirst step is to install the actual binary server. This will lead to clear separation and categorization of files.īinary etmain folder contents. For a well separated structure, I will make use of the fs_basepath and fs_homepath variabes and specifying paths for configuration files, lua scripts, mapconfigs and mapscripts. This time, I will talk about setting up a Wolfenstein: Enemy Territory server more specifically a ET: Legacy server (which is compatible to the first). I previously wrote about how I set up Nginx with include files, which greatly improves maintainability of nginx configuration. Setting up a server with a well-designed structure can be very helpful for maintenance. A well organized file structure on the server Various files in the server folder, ordered alphabetically, mixed functionality. Thank you so much for your patience during this speculation dry spell, I actually have actually discovered something for once.Managing servers with a lot of files or addons, and functionality can get confusing, when you have a ton of files mixed together in one folder. Each IP besides individual Argentinian and Brazilian marks are Classed 9, 25 and 41 for Downloadable Computer Game Software, Entertainment Services and Clothing/Merchandising, respectively. But has registered in the UK, EU, Israel, Korea, Argentina, Norway, Brazil, Switzerland, Canada and New Zealand. Enemy Territory registered in the US in 2005, naturally. It is a necessity that IP Owners would provide copyright laws internationally. Wolfenstein ET has a dedicated multiplayer community struggling and has in recent years sought for new client servers which splash damage could not provide.ĭue to the nature of Global Multiplayer.

wolfenstein enemy territory scripts

MachineGames have been shifting towards Zenimax's new multiplayer centred approach. But it'd be unnecessary competition against Champions. This could be Enemy Territory: Quake Wars. Global patents and IPO associations have drawn specific attention to use of Enemy Territory. Wolfenstein: Enemy Territory Remastered will be announced at E3 this year.








Wolfenstein enemy territory scripts